My Résumé

Front cover
WIROTE JINTAGOSON [Tii]
3D CG. Artist
250 Riverside Dr.• New York, NY 10025 • T: 415.707.9406 • wirotii@gmail.com
www.wirotii.blogspot.com

Education:
2008-2010 School of Visual Arts, NY, USA – Master of Fine Art: 3D Computer Animation
1996-2002 King Mongkut’s Institute of Technology Ladkrabang, Bangkok, Thailand – Bachelor of Architecture: Industrial Design (Automotive)

Summary of Qualifications and software skills:
Organic, Character & Hard surface Modeling
• Have designed characters working from my own original concept sketches through to final rigged character with corrective blend-shapes.
• Extensive backgrounds in Industrial Design illustration and knowledge of human anatomy.
• Have built creatures, hard surface and characters in Autodesk Maya using both multi-patch NURBS modeling and Subdivision Surfaces.
• Intermediate user of Joe Alter - Shave and A haircut in creating Fur character.
• Comfort with Hi-Polygon and Lo-Polygon modeling skills by ZBrush and Maya.
• Experienced with 3Ds MAX for architectural modeling.
• Expert manual prototype model maker for industrial design process.
• Experienced with Rhinoceros 3D for Industrial Design CAD modeling.
Texture Mapping
• Expert user of Adobe Photoshop, can apply my traditional art skills to paint original realistic texture maps, and also to manipulate and process digitized surfaces into custom maps.
• Experienced with Roadkill UV for texturing complex creatures and characters.
• Experienced at applying and adjusting custom color, displacement, bump, specularity and other types of map using Maya and Mental Ray.
Digital Compositing
• Experienced using Boujou and Apple Shake for 3D match moving and integrating multi-pass 3D renderings into live-action/matte painting plates.
• Comfort with GenArt plug-in for VFX compositing in Shake and After Effect.
Technical Directing
• Experienced Body Rig with abAutoRig MEL script and XSI – Face Robot rigging system for facial expression setup and cross-work to use as multiple blend-shapes for character setup in Maya.
• Experienced with Maya Expression for vehicle rigging.
• Understanding of digital simulations (ground explosion/tornado/cloth/soft-rigid body) including MAYA particles and nCloth dynamic with MEL script and Expression.
• Understanding of Mental Ray lighting and rendering with IBL - Image Based Lighting both HDRI/LDRI, Global Illumination, Final Gather in photorealistic scene and render optimizing by using fake GI/FG to speed up the render.
Graphic Design
• Sophisticated drawing with compositing layers in Photoshop for visual storyboarding and animatics.
• Expert user of Adobe Illustrator and Photoshop to develop creative typography and digital illustration for printing, packaging and motion designs.
Traditional Art
• Excellent Character, vehicle and environmental design skills.
• Experience with comic illustration and painting.
Personal attitude
• Enjoys working in a team environment and working with directors.
• Familiar with multi-tasking under high-pressure environment.
• Passionate about animation and game industries; eager to learn and grow.
Languages: Proficient in English and Thai.

Work Experience:

2010 – Present Freelance 3D Generalist at Nailgun, Inc., New York.

2009 – Attendee Registration Services(AR) for SIGGRAPH ASIA 2009 Internship program, at Yokohama, Japan.

2003-2006 – Self-Employed Creative Designer and Director (exhibition, event, interior, product, furniture, food stylish photography, graphic branding & corporate identity designs and production.) – Bangkok, Thailand.
Clients:
Exotic Thailand, JWT, Ogilvy&Mather, Dai-ichi kikaku, Carat, PICO Enterprise, MICE management, Ai Agency Organizer, Masterpiece Creation, Wild Teak Orchid, Tourism Authority of Thailand, Ministry of Commerce of Thailand.
Brands:
Toyota, Samsung, Toshiba, Amway, Fuji Xerox, TIG, Sony Ericson, Moccona, Kenwood, TV 5, L&E, True, DTAC.

2002-2003 – Exhibition & Industrial Designer at Key Frame co., Ltd.
• Designed exhibitions, events, product displays, furniture and graphic designs and quality production controls.

Exhibition:
2010 SVA MFA Computer Arts Thesis Exhibition 2010, New York, USA

Additional Information:
• Working as a freelance boutique-wedding designer for 3 projects.